| Technology firms building hardware for
the IT industry realized early on that one of the highest
controllable costs in manufacturing were personnel costs,
and worked to automate their systems to minimize this
cost. It is one of the primary reasons hardware costs
have been so well controlled. Unfortunately 70 percent
of the cost of developing software to run the hardware
is still attributable to personnel costs.
It is this cost that often holds companies back from
making significant upgrades to their information systems.
Added to this is the risk of “feature creep”,
a term that refers to the many enhancements that are
added to a software project after it is started. Changes
added after the project is underway can often improve
the final product, but due to the timing of their introduction
they dramatically increase the time required and cost
involved in developing a product that will meet your
operational needs.
Many of the feature creep improvements occur because
the user knows what they want, but don't know how to
convey it in a way the programmer can build it. We have
developed a methodology for developing software solutions
that helps to inspire creativity from the beginning
and allows the programmers to concentrate on producing
a superior product in the most efficient manner, so
you do not have to forego creativity for the discipline
of not adding in features. The discipline helps creativity
to happen, specifically in the beginning of the project.
This process results in the elimination of waste, errors,
and inefficiencies, thus freeing financial resources
for better use.
This creative discipline is as follows: |